Toon modelling of an anime character 'Mako Mankanshoku' from 'Kill La Kill'. Design based on the nendoroid version of Mako. Rendered in Arnold.
First sculpted in Zbrush first to get the look, followed by retopo in Maya.
Mako Mankanshoku (Nendoroid version)
Wireframe
UV map with diffuse, i'm not sure why the snapshot doesn't show some parts of the mesh at the bottom.
Process
Played around with character proportions, but decided to stick with chibi proportions because it looked cuter.
AO test